Seasons of Love

Plans on a little feature?

Hiyaa! šŸ™‚

I’ve been writing and editing and writing and editing since morning! It’s already night. *sigh* I’ve written about 5000 words but I’ve scrapped around a thousand. Lol. -____-

The game contains 3,483 dialogue blocks, containing 22,739 words and 125,248
characters, for an average of 6.5 words and 36 characters per block.

The game contains 23 menus, 143 images, and 12 screens.

My reason for scrapping some of the random days in Kaname’s path is because I feel like it’s not progressing. I did my best to stick to Kan’s character, but in doing so, I think his plotline isn’t moving. He has to be… romantic, or at least nice, in one way or another. Haha. =)

I love tsundere types, but I always have trouble writing them for fear that they’d be too cliche. Ugh.

Oh, and there’s only one day left for the main script! Yippie! This makes me so happy. Hahaha. I’m actually starting to love the placeholder art. =)

I write really slowly since for every scene I finish, I play the whole thing! Lol. :)) And since it’s already kinda… long by this time, well, let’s just say it takes some time.

And by the way, I’ve included a little feature in Seasons of Love. Depending on your answers, you could “develop” your own personality in the relationship stage (which is like, Summer to Fall) Of course, this won’t be obvious yet in this first arc, but I’m already planning it. šŸ™‚

I hope things work out well. :3

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