It's been such an amazing rollercoaster ride and I'm really happy to have stayed in the visual novel community that whole time. VNs have been a big part of my life since I was a kid, and I know it's going to be a part of my life no matter how old I get.
Project wrap-up, new updates
Hey everyone, So, I missed this week's progress update due to some more irl stuff (I guess I've come to accept that as long as game dev is not my full time work, this will always be a part of my blog updates, ha), but nevertheless, I'm back for some development sneak-peeks! Changeling - I've … Continue reading Project wrap-up, new updates
New project, weekly update
Hi everyone! I'm actually pretty happy about this blog update. I didn't have any classes (except for one single 3 hour class) for about 5 straight days due to May 1 being a public holiday. That means, I got to work on a lot of stuff! Selfish Last 6 scenes to go! The rough draft … Continue reading New project, weekly update
Writing updates, setting time blocks
I've been writing a lot this past week. Granted, the main reason why I've been so busy is because I'm currently trying to finish my undergraduate thesis (which has something to do with haunted places in my country - yes, my interest in horror is painfully obvious in my topic choice) but other than that, … Continue reading Writing updates, setting time blocks
Writer’s block, new BG preview
Writer's block. It's something that all writers, at some point in their lives, have experienced at least once (and usually way more than once). So, I've been working on this otome visual novel for quite a while now. The title is Selfish, and it's indie dev studio, Winged Studios' first project. It has a very interesting … Continue reading Writer’s block, new BG preview
Back from the abyss, new project updates
Hello everyone! Long time no anything! And no, I'm not dead, don't worry! This isn't a ghost talking to all of you. Sorry for not posting for so long! I haven't thought of posting in a while since I haven't really been working on anything new. Wait, scratch that, I actually do have some updates … Continue reading Back from the abyss, new project updates
Goodbye 2017, Hello 2018!
Hi everyone! It's already January 11, which means this is already 11 days late, but you know the saying, 'better to be late than never', right? 2017 was a really wild rollercoaster ride. A lot of things happened to me, especially in the latter half of 2017. From May 2017-July 2017, I took a break … Continue reading Goodbye 2017, Hello 2018!
Kachuna, a journey of self-discovery
Hi everyone! Okay, so... this is the moment we've all been waiting for, for like weeks now, haha. Kachuna is now 100% complete! *insert tears of happiness here* Well... the 'clean' version, at least. For those of you who don't know yet, Kachuna has an eroge version, which will be released sometime after the clean … Continue reading Kachuna, a journey of self-discovery
Kachuna Coding Update – 57% of the way there!
Hi everyone! So I guess it's time for some Kachuna updates! As of today, the coded scripts for the common route, the choice route, Tsumiki's route, and Shiro's route are already complete. There are three more routes left, namely Megumi's, Ai's, and Yui's. I actually love seeing sprites in visual novels change expressions often so … Continue reading Kachuna Coding Update – 57% of the way there!
Kachuna updates!
Hi, I'm back! I say I'm back, but I was never really gone from visual novel development as I've been working all this time from the background. Hahaha. But I'll be making more frequent updates from now on since my semester is finally over! Can I get a cheer or two there? For updates, I'm … Continue reading Kachuna updates!