Hi everyone! I'm actually pretty happy about this blog update. I didn't have any classes (except for one single 3 hour class) for about 5 straight days due to May 1 being a public holiday. That means, I got to work on a lot of stuff! Selfish Last 6 scenes to go! The rough draft … Continue reading New project, weekly update
I've been writing a lot this past week. Granted, the main reason why I've been so busy is because I'm currently trying to finish my undergraduate thesis (which has something to do with haunted places in my country - yes, my interest in horror is painfully obvious in my topic choice) but other than that, … Continue reading Writing updates, setting time blocks
Writer's block. It's something that all writers, at some point in their lives, have experienced at least once (and usually way more than once). So, I've been working on this otome visual novel for quite a while now. The title is Selfish, and it's indie dev studio, Winged Studios' first project. It has a very interesting … Continue reading Writer’s block, new BG preview
Hello everyone! Long time no anything! And no, I'm not dead, don't worry! This isn't a ghost talking to all of you. Sorry for not posting for so long! I haven't thought of posting in a while since I haven't really been working on anything new. Wait, scratch that, I actually do have some updates … Continue reading Back from the abyss, new project updates
Hi everyone! Okay, so... this is the moment we've all been waiting for, for like weeks now, haha. Kachuna is now 100% complete! *insert tears of happiness here* Well... the 'clean' version, at least. For those of you who don't know yet, Kachuna has an eroge version, which will be released sometime after the clean … Continue reading Kachuna, a journey of self-discovery
Hi everyone! So I guess it's time for some Kachuna updates! As of today, the coded scripts for the common route, the choice route, Tsumiki's route, and Shiro's route are already complete. There are three more routes left, namely Megumi's, Ai's, and Yui's. I actually love seeing sprites in visual novels change expressions often so … Continue reading Kachuna Coding Update – 57% of the way there!
Hi, I'm back! I say I'm back, but I was never really gone from visual novel development as I've been working all this time from the background. Hahaha. But I'll be making more frequent updates from now on since my semester is finally over! Can I get a cheer or two there? For updates, I'm … Continue reading Kachuna updates!
It's that time of the year, yay! Play as Jun Mizushima, a high school student who suffers from "chuunibyou", or "eighth grade syndrome", a condition in which the afflicted genuinely believe that they possess superpowers. Aside from that, Jun is a charismatic young man, who is really determined to create a video game of his … Continue reading Kickstarter Launch: Kachuna
Hi everyone! Just wanted to say that the Kachuna demo is now complete! 🙂 It's still undergoing beta-testing though, so we may have to make some necessary changes depending on the feedback we receive. But I'm really glad to share this awesome news with you! Fun fact: It took us about two months to prepare … Continue reading Kachuna Demo: Done!
Kachuna is a coming-of-age story that feels real... because it is very much real. Jun's story may not exactly be what we all experience, but I'm sure it's a story that we can all relate to.