Hi everyone! Okay, so… this is the moment we’ve all been waiting for, for like weeks now, haha. Kachuna is now 100% complete! *insert tears of happiness here* Well… the ‘clean’ version, at least. For those of you who don’t know yet, Kachuna has an eroge version, which will be released sometime after the clean… Continue reading Kachuna, a journey of self-discovery
Hi everyone! So I guess it’s time for some Kachuna updates! As of today, the coded scripts for the common route, the choice route, Tsumiki’s route, and Shiro’s route are already complete. There are three more routes left, namely Megumi’s, Ai’s, and Yui’s. I actually love seeing sprites in visual novels change expressions often so… Continue reading Kachuna Coding Update – 57% of the way there!
Hi, I’m back! I say I’m back, but I was never really gone from visual novel development as I’ve been working all this time from the background. Hahaha. But I’ll be making more frequent updates from now on since my semester is finally over! Can I get a cheer or two there? For updates, I’m… Continue reading Kachuna updates!
It’s that time of the year, yay! Play as Jun Mizushima, a high school student who suffers from “chuunibyou”, or “eighth grade syndrome”, a condition in which the afflicted genuinely believe that they possess superpowers. Aside from that, Jun is a charismatic young man, who is really determined to create a video game of his… Continue reading Kickstarter Launch: Kachuna
Hi everyone! Just wanted to say that the Kachuna demo is now complete! 🙂 It’s still undergoing beta-testing though, so we may have to make some necessary changes depending on the feedback we receive. But I’m really glad to share this awesome news with you! Fun fact: It took us about two months to prepare… Continue reading Kachuna Demo: Done!
Kachuna is a coming-of-age story that feels real… because it is very much real. Jun’s story may not exactly be what we all experience, but I’m sure it’s a story that we can all relate to.
Hey there everyone! I’m happy to announce that 2017 will be quite a busy year for visual novel projects. I’m currently working on two big commercial projects for two different teams, which is pretty exciting if you ask me! One of them is already well underway while we have yet to begin on the other… Continue reading Two commercial projects + one free