Hi everyone! It's already January 11, which means this is already 11 days late, but you know the saying, 'better to be late than never', right? 2017 was a really wild rollercoaster ride. A lot of things happened to me, especially in the latter half of 2017. From May 2017-July 2017, I took a break … Continue reading Goodbye 2017, Hello 2018!
Hi everyone! Okay, so... this is the moment we've all been waiting for, for like weeks now, haha. Kachuna is now 100% complete! *insert tears of happiness here* Well... the 'clean' version, at least. For those of you who don't know yet, Kachuna has an eroge version, which will be released sometime after the clean … Continue reading Kachuna, a journey of self-discovery
Hi, I'm back! I say I'm back, but I was never really gone from visual novel development as I've been working all this time from the background. Hahaha. But I'll be making more frequent updates from now on since my semester is finally over! Can I get a cheer or two there? For updates, I'm … Continue reading Kachuna updates!
Hello! Haha, okay, so I still can't get over the email that I received from Brazilian translator Bruna D'Avila. I've included it in this post so that you can see it yourself (with permission from Miss Bruna, of course!) So... yep. We can now all look forward to a Portuguese translation of OUHE this year. … Continue reading Once Upon a Hallow’s Eve: Portuguese Translation in progress
2 years ago, I convinced myself to write a visual novel especially for Halloween. After a series of unforeseen circumstances, I wasn't able to release it on time, and I got really sad and down for a while. Despite all the obstacles though, I never gave up on writing the whole thing. And after finally … Continue reading 5 Things I Learned From Writing When I Didn’t Feel Like Writing
"I can fix a bad page. But I can't fix a blank page." - Nora Roberts I checked my email earlier (as I always do every day when I wake up), and saw that there's a weekly update email from Grammarly, a spell-check + grammar app. I've been using it for... around two weeks now, … Continue reading Motivational Quote of the Day
Like the post title says... I missed my deadline! I know. Oh my gosh, I am so sorry! My team and I are now aiming for the next possible date, which is November 8. I don't know if anyone has noticed this (well, perhaps it's only me, hahaha) but I actually released both Munster Academy … Continue reading Missed deadline!
Hey everyone! Yes, I'm still alive! Haha. I'm sorry for not updating you for, um... 3 weeks? I really, really apologize for that. I had a really rough time these past three weeks and it really took a toll on my writing. I just didn't think it would be fair to update you guys with … Continue reading Long absence, some updates
Statistics:The game contains 1,850 dialogue blocks, containing 14,044 words and 72,881characters, for an average of 7.6 words and 39 characters per block.The game contains 11 menus, 0 images, and 12 screens.When I first started this day, I thought, "Time to catch up to my schedule!"And it's true. I was thinking of writing at least 3k … Continue reading Writing at least 10,000 words in a day
Good morning everyone!It's a really good morning for me, haha, since I've been commissioned to do the writing for an otome game entitled Falling Hearts. It's a slice-of-life romance game, and as you know, that is certainly within my niche.The characters and the foundations have been laid out by the producer, IaMe, and I'm really excited … Continue reading Commissioned